The journal desk

Journal & Dispatches

Analysis, reviews, guides, and field notes from across the tabletop.

Featured story

Featured story · Historical

Holding the High Ground

Terrain, timing, and tenacity at the turning point of a campaign. A closer look at the decisions, dice, and design choices that transform a scenario into a story worth remembering.

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Latest Entries

From the archive desk
Historical

Historical · May 20

Holding the High Ground

Terrain, timing, and tenacity at the turning point of a campaign.

10 min readArticle format
Science Fiction

Science Fiction · May 16

Broadsides and Boarding

Tactical principles for cinematic starship engagements.

9 min readArticle format
Reviews

Reviews · May 14

City of Brass: A Review

An opulent adventure full of intrigue, peril, and clever decisions.

7 min readArticle format
Guides

Guides · May 12

Light, Color, Story

Using contrast and hue to give your miniatures a readable narrative.

7 min readArticle format
Strategy

Strategy · May 8

The Initiative Trap

Why acting first is not always enough—and how tempo changes a table.

6 min readArticle format
Battle Reports

Battle Reports · May 4

Across the River

A scenario study in operational risk, supply, and reward.

12 min readArticle format
Workbench

Workbench · May 2

Panel Lines Without the Noise

Restraint, contrast, and scale when finishing a science-fiction ship.

8 min readArticle format
Workbench

Workbench · Apr 28

Terrain That Directs the Game

Building modular pieces that clarify routes, objectives, and cover.

11 min readArticle format
Workbench

Workbench · Apr 24

Photographing Models at Table Scale

Simple light and framing choices that preserve the character of a build.

7 min readArticle format